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Result

Example
void setup() { // put your setup code here, to run once: Serial.begin(115200); Serial2.begin(115200,SERIAL_8N1, 18, 19); // put your main code here, to run repeatedly: char sendData[SIZE_SET_DRAW_FIELD] = {0}; int idx= 0; uint8_t cmd; uint8_t red, green, blue; short dotLen = 1; uint8_t pageNum = 1; uint8_t pointX = 10; uint8_t pointY = 10; int colorValue = 0x001f0000; short effectBorderTime = 0x00; // Effect Border Blink 주기 int effectBorderColor = 0; // Effect Border RGB 색상 uint8_t effectColorSpeed= 0x00; // Effect Color effect 주기 short effectStarRainTime= 0x00; // Effect Star 속도 int sendBufLen = SIZE_PAGE + SIZE_SET_DRAW_FIELD + SIZE_TEXT_LEN + SIZE_FONT_SIZE + SIZE_FONT_COLOR + SIZE_BG_COLOR + SIZE_ACTION_CMD + SIZE_ACTION_TIME + SIZE_EFFECT_PACKET; char * sendBuf; sendBuf = (char *) malloc(sendBufLen); red = (byte)(((colorValue & 0x00ff0000) >> 16) / 8); green = (byte)(((colorValue & 0x0000ff00) >> 8) / 8); blue = (byte)(((colorValue & 0x000000ff) >> 0) / 8); sendBuf[idx++] = pageNum; sendBuf[idx++] = (uint8_t)(dotLen >> 8); sendBuf[idx++] = (uint8_t)dotLen; sendBuf[idx++] = pointX; sendBuf[idx++] = pointY; sendBuf[idx++] = red; sendBuf[idx++] = green; sendBuf[idx++] = blue; sendBuf[idx++] = (effectCmd& 0x000000ff); sendBuf[idx++] = (effectBorderTime & 0x0000ff00 >> 8); sendBuf[idx++] = (effectBorderTime & 0x000000ff); sendBuf[idx++] = (effectBorderColor & 0x00ff0000) >> 16) / 8); sendBuf[idx++] = (effectBorderColor & 0x0000ff00) >> 8) / 8); sendBuf[idx++] = (effectBorderColor & 0x000000ff) >> 0) / 8); sendBuf[idx++] = effectColorSpeed; sendBuf[idx++] = effectStarRainTime & 0x0000ff00 >> 8); sendBuf[idx++] = effectStarRainTime & 0x000000ff); cmd = (uint8_t)SET_DRAW; transmit_data(cmd, (char*)sendBuf, sendBufLen); free(sendBuf); } |
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